Información de la Revista
Virtual Reality
https://link.springer.com/journal/10055Factor de Impacto: |
4.400 |
Editor: |
Springer |
ISSN: |
1359-4338 |
Vistas: |
18885 |
Seguidores: |
2 |
Solicitud de Artículos
Aims and scope
The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to:
Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization, graphics, and applications
Development and evaluation of systems, tools, techniques and software that advance the field, including:
Display technologies, including Head Mounted Displays, simulators, and immersive displays.
Haptic technologies, including novel devices, interaction and rendering
Interaction management, including gesture control, eye gaze, biosensors, biofeedback, and wearables
Tracking technologies, motion capture, 3D spatial sound, virtual smell, and virtual taste
VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling.
Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence
Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems
Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR
To complement original research articles, the journal also welcomes papers that provide state of the art reviews of specific aspects of VR/MR/AR. Such papers must be rigorous and represent a valuable resource for researcher and practitioners.
The journal’s audience includes those undertaking research in academia and industry, and developers and users of applications. Since readers may therefore be unfamiliar with all aspects of a specific topic being discussed, emphasis will be placed on clear, well-written, and accessible articles which will appeal to a multidisciplinary audience.
Última Actualización Por Dou Sun en 2024-07-22
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| Virtual Reality | 4.400 | Springer | 1359-4338 | |
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| Nombre Completo | Factor de Impacto | Editor |
|---|---|---|
| Virtual Reality | 4.400 | Springer |
| Virtual and Physical Prototyping | 8.8 | Taylor & Francis |
| IEEE Transactions on Reliability | 5.000 | IEEE |
| Virtual Archaeology Review | Universitad Politecnica de Valencia | |
| Microelectronics Reliability | 1.600 | Elsevier |
| Journal of Cultural Heritage | 3.500 | Elsevier |
| Social Media + Society | 5.500 | SAGE |
| Animal Biotelemetry | 2.400 | Springer |
| Journal of Digital Imaging | 2.900 | Springer |
| The Visual Computer | 3.000 | Springer |
Conferencias Relacionadas
| Abreviación | Nombre Completo | Conferencia |
|---|---|---|
| ISVC | International Symposium on Visual Computing | 2025-11-17 |
| VRCAI | International Conference on Virtual Reality Continuum and Its Applications in Industry | 2013-11-17 |
| ER | International Conference on Conceptual Modeling | 2025-10-20 |
| VEE | International Conference on Virtual Execution Environments | 2022-04-20 |
| Vis | IEEE Visualization Conference | 2025-11-02 |
| ICAT | International Conference on Artificial Reality and Telexistence | 2015-10-28 |
| ISMAR | IEEE International Symposium on Mixed and Augmented Reality | 2025-10-08 |
| VRST | ACM Symposium on Virtual Reality Software and Technology | 2025-11-12 |
| VR | IEEE Conference on Virtual Reality and 3D User Interfaces | 2026-03-21 |
| ICVRV | International Conference on Virtual Reality and Visualization | 2025-12-19 |