Información de la conferencia
ITSIGUI 2025: International Conference on Innovation in Tourism Systems, Intelligent Gamification and User Interaction
https://www.ainci.com/ITSIGUI-2025/ITSIGUI_info_2025.html
Día de Entrega:
2025-05-10
Fecha de Notificación:
Fecha de Conferencia:
2025-06-13
Ubicación:
Ljubljana, Slovenia
Años:
5
Vistas: 7649   Seguidores: 0   Asistentes: 1

Solicitud de Artículos
The main topics that have been listed do not mean a limitation to present other topics, which can enrich and enhance the current vision. As well as the possible new horizons that can be opened for the future in the short, medium and long term. Besides, many conferences are focussed on specific aspects of tourism, gamification, learning, ecosystems, computer science, web engineering, interfaces, user experiences, embodied / full-body interaction, artificial intelligence, information retrieval, gender studies, UCD, STEAM and so forth, and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences, for example, the students are often marginalized or relegated to poster sessions or similars, with short time for the la presentation (5 - 10 minutes, for instance).

Our workshops, symposia, conferences, parallel sessions, demos, and so on, are aim to promote dialogue between established professors and graduate students working on new directions, besides, we work with zero Gardunia factor. Hence topics from the whole range of artificial intelligence, big data, communicability, computer science, cultural heritage attraction, database and business intelligence, deep learning, ecotourism, gamification design, human-computer interaction, information retrieval and data mining, learning analytics, ludification, machine learning, marine and coastal areas tourism, mobile computing, new technologies, serious games, software quality, tourism industry, and so forth are welcomed. Last year’s workshops, symposia, and so forth, organized by ALAIPO and AInCI, for instance, included papers, research-in-progress, demos, parallel sessions, etc., on the topics (see below the alphabetical order).

All contributions –papers, research-in-progress, workshops, demos, posters and doctoral consortium, should be of high quality, originality, clarity, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of factual, formal and natural sciences interesting research lines in the following subjects: AR, Artificial Intelligence, Big Data and Gamification, City Tourism, Communicablity, Computer Graphics, Design, Educational Quality, Entertainment Computing and Edutainment, Expanded Reality, Game-Based Learning, HCI, HRI, Human Factors, ICT, Interfaces, Methodologies and Tools for Evaluation, Multimedia Systems, Preservation of Cultural Heritage, Rural Tourism, Software Engineering, STEM / STEAM / STREAM, Tourism and Emerging Technologies, User Studies, UCD, UX, VR, and other computational / human / robotics areas are solicited on, but not limited to (alphabetical order):

Computer Science and Tourism

    Climate Change and Tourism Impact
    Computer Science for Cultural and Natural Heritage, Travel and Tourism
    Data Science, Analysis and Computational Thinking
    Database and Business Development
    Digital Content, Intelligent Systems and Social Market for Real and Virtual Tourists
    Ecotourism
    e-Tourism
    Industrial Tourism: Management and ICT Inclusion
    Informatics for the Preservation of Cultural and Natural Heritage
    Tourism Education and Training
    Web Design: Tourism Strategies for AI

Intelligent Gamification

    Games and Motion Graphics
    Gamification in the Cloud
    Intelligent Systems and Gamification as a Service
    Interactive Narrative and Digital Storytelling
    New Media and Games
    Pedagogical Principles of Gamification with zero Gardunia Factor
    Pervasive/Ubiquitous Gaming
    Player Behavior Modelling
    Serious Games User Assessment
    Video Game Design and Development

User Interaction

    Assessing Personal Abilities through Mobile Multimedia Systems and Expanded Reality
    Design for Multimodal Interaction
    Emotions and Affective Interaction
    Human-Computer Interaction: History, Technologies and Trends
    Immersiveness, Multimedia and Virtual User Experiences
    Interaction in Extended Reality and Internet of Things
    Interactive Narrative and Digital Storytelling
    Natural and Adaptive User Interfaces
    Social Computing and User Behaviour
    UX and Educational Interactive Systems: Entertainment and Realism

In synthesis, this is an ideal environment for all people who want to present the results obtained in the application of software and hardware, in a thriving and progressive triad, such as the tourism industry, gamification applied to education, and the design of interactive contents for end users of the latest generation of multimedia / interactive systems, intelligent or not. 
Última Actualización Por Dou Sun en 2025-06-10
Conferencias Relacionadas
CCFCOREQUALISAbreviaciónNombre CompletoEntregaNotificaciónConferencia
MCSIInternational Conference Mathematics and Computers in Sciences and Industry2022-06-102022-07-102022-08-22
ACS''International Conference on Advanced Computing and Services2014-01-052014-01-152014-02-19
CGDIPInternational Conference on Computer Graphics and Digital Image Processing2022-06-052022-06-202022-07-08
ITSICInternational Conference on Intelligent Transportation Systems and Intelligent Computing2011-03-152011-04-012011-06-11
CSIPInternational Conference on Signal and Image Processing2024-06-14 2025-01-04
DEVACM Symposium on Computing for Development2012-09-072012-10-262013-01-11
CVIDLInternational Conference on Computer Vision, Image and Deep Learning2022-04-202022-05-032022-05-20
AEInternational Conference on Applied Electronics2020-04-222020-05-312020-09-08
BEGTInternational Conference on Biological Engineering and Gene Technology2015-06-20 2015-07-18
Recomendaciones