会议信息
ITSIGUI 2026: International Conference on Innovation in Tourism Systems, Intelligent Gamification and User Interaction
https://www.alaipo.com/ITSIGUI-2026/ITSIGUI_info_2026.html截稿日期: |
2026-02-10 |
通知日期: |
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会议日期: |
2026-03-23 |
会议地点: |
Menton, France |
届数: |
6 |
浏览: 14244 关注: 0 参加: 1
征稿
The main topics that have been listed do not mean a limitation to present other topics, which can enrich and enhance the current vision. As well as the possible new horizons that can be opened for the future in the short, medium and long term. Besides, many conferences are focussed on specific aspects of tourism, gamification, learning, ecosystems, computer science, web engineering, interfaces, user experiences, embodied / full-body interaction, artificial intelligence, information retrieval, gender studies, UCD, STEAM and so forth, and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences, for example, the students are often marginalized or relegated to poster sessions or similars, with short time for the la presentation (5 - 10 minutes, for instance).
Our workshops, symposia, conferences, parallel sessions, demos, and so on, are aim to promote dialogue between established professors and graduate students working on new directions, besides, we work with zero Gardunia factor. Hence topics from the whole range of artificial intelligence, big data, communicability, computer science, cultural heritage attraction, database and business intelligence, deep learning, ecotourism, gamification design, human-computer interaction, information retrieval and data mining, learning analytics, ludification, machine learning, marine and coastal areas tourism, mobile computing, new technologies, serious games, software quality, tourism industry, and so forth are welcomed. Last year’s workshops, symposia, and so forth, organized by ALAIPO and AInCI, for instance, included papers, research-in-progress, demos, parallel sessions, etc., on the topics (see below the alphabetical order).
All contributions –papers, research-in-progress, workshops, demos, posters and doctoral consortium, should be of high quality, originality, clarity, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of factual, formal and natural sciences interesting research lines in the following subjects: AR, Artificial Intelligence, Big Data and Gamification, City Tourism, Communicablity, Computer Graphics, Design, Educational Quality, Entertainment Computing and Edutainment, Expanded Reality, Game-Based Learning, HCI, HRI, Human Factors, ICT, Interfaces, Methodologies and Tools for Evaluation, Multimedia Systems, Preservation of Cultural Heritage, Rural Tourism, Software Engineering, STEM / STEAM / STREAM, Tourism and Emerging Technologies, User Studies, UCD, UX, VR, and other computational / human / robotics areas are solicited on, but not limited to (alphabetical order):
Computer Science and Tourism
Climate Change and Tourism Impact
Computer Science for Cultural and Natural Heritage, Travel and Tourism
Data Science, Analysis and Computational Thinking
Database and Business Development
Digital Content, Intelligent Systems and Social Market for Real and Virtual Tourists
Ecotourism
e-Tourism
Industrial Tourism: Management and ICT Inclusion
Informatics for the Preservation of Cultural and Natural Heritage
Tourism Education and Training
Web Design: Tourism Strategies for AI
Intelligent Gamification
Games and Motion Graphics
Gamification in the Cloud
Intelligent Systems and Gamification as a Service
Interactive Narrative and Digital Storytelling
New Media and Games
Pedagogical Principles of Gamification with zero Gardunia Factor
Pervasive/Ubiquitous Gaming
Player Behavior Modelling
Serious Games User Assessment
Video Game Design and Development
User Interaction
Assessing Personal Abilities through Mobile Multimedia Systems and Expanded Reality
Design for Multimodal Interaction
Emotions and Affective Interaction
Human-Computer Interaction: History, Technologies and Trends
Immersiveness, Multimedia and Virtual User Experiences
Interaction in Extended Reality and Internet of Things
Interactive Narrative and Digital Storytelling
Natural and Adaptive User Interfaces
Social Computing and User Behaviour
UX and Educational Interactive Systems: Entertainment and Realism
In synthesis, this is an ideal environment for all people who want to present the results obtained in the application of software and hardware, in a thriving and progressive triad, such as the tourism industry, gamification applied to education, and the design of interactive contents for end users of the latest generation of multimedia / interactive systems, intelligent or not.
最后更新 Dou Sun 在 2025-09-16
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| 全称 | 影响因子 | 出版商 |
|---|---|---|
| Journal of Computer and Systems Sciences International | 0.500 | Springer |
| International Journal of Computational Intelligence and Applications | World Scientific | |
| Chemometrics and Intelligent Laboratory Systems | 3.700 | Elsevier |
| International Journal of Advances in Intelligent Informatics | Universitas Ahmad Dahlan | |
| International Journal of Modelling, Identification and Control | 0.600 | Inderscience |
| Information Systems Research | 5.000 | INFORMS |
| International Journal on Soft Computing, Artificial Intelligence and Applications | AIRCC | |
| Information Systems Frontiers | 8.3 | Springer |
| IEEE Intelligent Transportation Systems Magazine | 4.300 | IEEE |
| Paladyn, Journal of Robotics, Intelligent Agents, and Artificial Intelligence | Walter de Gruyter |