Conference Information
VRRA 2026: International Conference on Virtual Reality Research and Applications
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Submission Date: |
2026-01-06 |
Notification Date: |
|
Conference Date: |
2026-07-17 |
Location: |
Chengdu, China |
Viewed: 2690 Tracked: 0 Attend: 0
Call For Papers
2026 International Conference on Virtual Reality Research and Applications (VRRA 2026) will be held during July 17-19, 2026 in Chengdu, China. You are invited to submit papers and participate in our academic exchange.
Topics: The conference is soliciting state-of-the-art research papers in the following areas of interest:
Core VR Technology & Hardware
Head-Mounted Displays (HMDs)
Tracking & Sensing Systems
Haptics & Force Feedback
Audio in VR
Input Devices & Interaction Paradigms
Networked VR & Cloud Rendering
Software, Algorithms & Content Creation
3D Graphics & Rendering
Game Engines for VR
Avatar Creation & Embodiment
Physics Simulation & AI in VR
3D Modeling & Scanning
Authoring Tools & Workflows
User Experience (UX) & Human-Computer Interaction (HCI)
Interaction Design
Locomotion Techniques
Presence & Immersion
Collaboration and Social Interaction
Accessibility & Inclusive Design
User Studies & Evaluation Methods<
Applications & Use Cases
Education & Training
Enterprise & Industry
Cultural Heritage & Museums
Entertainment & Gaming
Retail & E-Commerce
Augmented Reality (AR) & Mixed Reality (MR)
Overlap with VR
AR/MR Hardware
Spatial Computing
Mobile AR vs. Wearable AR
Perception, Psychology & Ethics
Cybersickness (VR-Induced Sickness)
Perceptual Neuroscience in VR
Ethical Implications & Safety
The Proteus Effect & Identity
Related & Emerging Fields
Haptic Teleoperation
Volumetric Capture
The Metaverse
Topics: The conference is soliciting state-of-the-art research papers in the following areas of interest:
Core VR Technology & Hardware
Head-Mounted Displays (HMDs)
Tracking & Sensing Systems
Haptics & Force Feedback
Audio in VR
Input Devices & Interaction Paradigms
Networked VR & Cloud Rendering
Software, Algorithms & Content Creation
3D Graphics & Rendering
Game Engines for VR
Avatar Creation & Embodiment
Physics Simulation & AI in VR
3D Modeling & Scanning
Authoring Tools & Workflows
User Experience (UX) & Human-Computer Interaction (HCI)
Interaction Design
Locomotion Techniques
Presence & Immersion
Collaboration and Social Interaction
Accessibility & Inclusive Design
User Studies & Evaluation Methods<
Applications & Use Cases
Education & Training
Enterprise & Industry
Cultural Heritage & Museums
Entertainment & Gaming
Retail & E-Commerce
Augmented Reality (AR) & Mixed Reality (MR)
Overlap with VR
AR/MR Hardware
Spatial Computing
Mobile AR vs. Wearable AR
Perception, Psychology & Ethics
Cybersickness (VR-Induced Sickness)
Perceptual Neuroscience in VR
Ethical Implications & Safety
The Proteus Effect & Identity
Related & Emerging Fields
Haptic Teleoperation
Volumetric Capture
The Metaverse
Last updated by Dou Sun in 2025-09-26
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