Conference Information
CoG 2026: IEEE Conference on Games
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Submission Date: |
2026-03-17 |
Notification Date: |
2026-05-01 |
Conference Date: |
2026-09-01 |
Location: |
Madrid, Spain |
Years: |
8 |
Viewed: 1827 Tracked: 0 Attend: 0
Call For Papers
The annual IEEE Conference on Games (IEEE CoG) aims to be a leading venue for researchers and practitioners to exchange ideas and novel approaches to bring innovation in and through games. Games are a great domain to study and develop novel ideas in design, artificial intelligence, human-computer interaction, psychology, education, sociology, and creativity, as well as their applications in real-world problems.
IEEE CoG 2026 will take place at Universidad Complutense de Madrid, located in Madrid, Spain.
We invite contributions related to all game aspects, including, but not limited to:
Accessibility and inclusivity in games
AI for game development (automated playtesting, adaptation/personalization in games, etc.)
Esports and live-streaming
Extended reality (virtual reality, mixed reality, and augmented reality)
Game analytics, game data science, and data visualization
Game design (frameworks, game mechanics, etc.)
Game editors and authoring tools
Game-playing AI
Game technology (game engines, graphics, audio, animation, physics, networking, controls, etc.)
Game user research (player/opponent modeling, player experience studies, psychology of play and player types, etc.)
Games as test-beds for algorithms
Games for education, learning and development
Generative AI for games
Player-computer Interfaces
Procedural Content Generation
Serious/applied games (for health, sustainability, etc.)
IEEE CoG 2026 will take place at Universidad Complutense de Madrid, located in Madrid, Spain.
We invite contributions related to all game aspects, including, but not limited to:
Accessibility and inclusivity in games
AI for game development (automated playtesting, adaptation/personalization in games, etc.)
Esports and live-streaming
Extended reality (virtual reality, mixed reality, and augmented reality)
Game analytics, game data science, and data visualization
Game design (frameworks, game mechanics, etc.)
Game editors and authoring tools
Game-playing AI
Game technology (game engines, graphics, audio, animation, physics, networking, controls, etc.)
Game user research (player/opponent modeling, player experience studies, psychology of play and player types, etc.)
Games as test-beds for algorithms
Games for education, learning and development
Generative AI for games
Player-computer Interfaces
Procedural Content Generation
Serious/applied games (for health, sustainability, etc.)
Last updated by Dou Sun in 2025-11-26
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